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The animators and special effects
departments find that they constantly must outdo themselves, as the audience
appetite for fresh "eye candy" continues to grow. The more amazing and unusual
things they see, the more people tend to expect, and the more sophisticated the
effects and visuals must become must be to grab their attention. Films are just
one part of the industry, though. Actually, most animation studios make their
money through commercials rather than feature films. Animation and special
effects professionals can find work in many other forms of visual
media.
Animation and special effects are both
highly specialized fields, which can be tough to break into. The more
specialized your knowledge, the better off you are.
ANIMATION
Animation isn't just found in kids'
cartoons anymore. You will find it in network and cable television,
commercials, video games, computer programs, the Internet, comic books, and in
just about every visual media imaginable. It can be one of the most original
ways to present an idea or to tell a story. In the past few years it has also
become increasingly popular on prime-time TV and in movies.
Warner Bros., 20th Century Fox, Viacom and
the new DreamWorks SKG studios are currently spending a combined $1 billion on
the expansion of their individual animation departments. This animation
explosion has taken the industry by surprise. Hiring wars are common, and
studios will often outbid each other for talented, experienced animators.
Disney has nearly doubled its animation division in the past two years. This is
quite a change from the lean years of the past couple of decades when layoffs
and cutbacks were common.
In
most animation companies, there is an animation director, who
is in charge of most of the creative work. He or she often comes
up with the idea, designs the scene, and like a film director,
"directs" the action, and the expressions and appearance
of the characters. A storyboard artist breaks the script down
into a comic-strip sequence so that the animator can follow each
"shot," like a rough map of the action. Animators then
draw the characters, or other moving objects, and assistant
animators clean up the drawings and do minor work.
Sometimes assistants get the chance to
draw characters and they may also prepare instructions for the camera operator
so that they will know exactly how a scene should be shot and how many frames
of each drawing are required. Other assistants may do "in-betweener" work,
which means that they will do the drawings in-between the important actions.
(This a job that computers are taking over). Some studios have a paint and
trace department or "blue liners" who will trace or copy the finished drawings
on to "cels." Then the painters fill them in so that they can be photographed
(this type of work is often sent overseas).
A layout artist often refines the
elements in a storyboard after working with the director and the editing team.
In addition, a layout artist can be like a set designer, someone who can
visualize and create the worlds that the characters live in. They help
determine where characters will stand, what other things will be in the shot,
and from what angle we will view them. Background painters paint the layouts or
backgrounds in each scene. The job of the color key specialist is to work with
the various colors used for the characters and backgrounds and fine-tune them
until they balance well together for the desired effect. Model or prop
designers create the characters and objects that are featured in the script.
Some other areas in rendering include puppetry, claymation, sculpture, modeling
and computer graphics.
The industry also needs writers, story
editors and development people to seek out or create original material.
Production assistants, coordinators and managers also help get the job done.
They often begin at entry level. To break into this area, all you need is
general office skills, common sense and some knowledge of animation. From here
you may be able to move into other areas of management or
production.
The best bet is to have art skills and
a good knowledge of computers. This area is fairly new and is still being
experimented with, but the computer literate are finding work in various areas.
In the production area, computers are used to help track production and
budgets. In the artistic area, various software programs are used to create
three-dimensional backgrounds for film, video games, the Internet and many
other multimedia uses. Computers are also used to create special effects and
graphics, and color or draw animation art.
Most animators work in 3-D by waving
pencil-shaped wands at computer screens. They point the special digitizing wand
at specific points along a grid of intersecting lines which are penciled onto
the subject's "sculpting" surface. The computer can then translate and record
this data into a "real" space on an axis with height, width and
depth.
To get a rough idea of salaries, in
1993, an animator, layout, or background painter could start at around $1,100
per week. Other art jobs started at about $900 per week. Production work
started at about $400 a week. Writers could earn around $3,500 for a good
half-hour script. Of course, with more training, experience and/or specialized
talent you can earn more. According to the Motion Picture Screen Cartoonists
Union Local 839, experienced animators in L.A. average a mind-boggling annual
salary of $104,000. Free-lancing is a good way to get a job and get your work
known within the industry. Studios often employ free-lance artists who go from
job to job. Don't forget to seek related jobs in other areas including comic
books, advertising, cartooning, multimedia, CD-ROMs, Web site illustration,
greeting cards and children's book illustration, just to name a few.
Special Effects
Amazing scenes of fantasy, spectacular
action sequences, and many much more subtle effects are created with special
effects. Everything ranging from actual filmed explosions to computer generated
"crowd" scenes (which can be assembled from footage of one small group of
extras). It was even rumored that one film studio spent a small fortune on
making sure an actor's bald spot was painstakingly "filled in" by computer
frame by frame on to the completed film. The worldwide popularity of
action/adventure, science fiction and fantasy/comedy films, ensures that
special effects will continue to dominate the film industry. In the past ten
years, this has become one of the most exciting areas in film, video,
commercials and many other types of visual media.
This is a new field, and one that
changes constantly as it evolves. Digital editing, digitized effects and the
latest computer advances make new, ever more amazing things possible. The f/x
team might put even put actors out of business someday! Eventually they may be
able to "clone" and animate actors just as they do in that new commercial that
features a famous now-dead actor dancing up a storm with a vacuum
cleaner.
Today, this field is divided into two
major groups. The physical special effects crew can work on location, or on
constructed sets, miniatures, or models, which will be filmed according to the
demands of the script and the director's instructions. This may include fire,
explosions, floods, alien attack, or the challenge of creating a completely
believable fantasy world. These operators and technicians come from a wide
variety of backgrounds: electricians, robotics scientists, explosives experts,
ex-soldiers, inventors, model makers, etc.
Computer special-effects artists work
on the film in post-production, although they are often consulted before and
during the shoot as well. They manipulate the images using a variety of
software packages and effects. They must make the unbelievable believable. It
is their job to blend the model shots with live action, and to composite images
with actors and blue screen effects.
Visual-effects supervision is also a
growing career. These professionals make sure the production process runs
smoothly. They must coordinate companies, individuals and tools to help achieve
the desired results. In addition, they must be aware of the creative choices
that are made and maintain consistency from shot to shot. They also must have a
good grasp of the art of storytelling and some understanding of what is
possible with special effects.
For more information check your
newsstand or library for specialized industry publications such as Film
Quarterly, Fangoria, Cinefantastique, Cue, and many others. A good book on the
field is Industrial Light & Magic: The Art of Special Effects by Thomas G.
Smith (Lucasfilm Ltd. 1986)
Those interested in animation may want to
subscribe to :
Animation Magazine Thoren
Publications 5889 Kanan Rd. Ste. 317 Agoura Hills, CA 91301
Phone
(818) 991-2884
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